Archive for February, 2011
Just sitting around waiting for the lightmaps to finish calculating.. Fun fun fun in the sun sun sun…
0.3.1 should be imminent unless something horrible happens..
And away we go, the game is live, well, at least a test version is alive, lets hope someone actually comes along and plays it!. It’s all set up to record peoples lap times (hence the requirement to log in, I want to test the server, hopefully one or two people will sign up and give it a go…) please post in the forums if you have any issues.
Eek!, I’ve just posted my first ever video of Stunt Car Online on Youtube, hopefully that’ll mean I’m not just talking to myself on my blog soon!..
*eek!* I’m all excited
You can also follow me on twitter, @stuntcaronline -
Been working on the global leaderboards. And now they work… Once registered, the player can log into the game and set their fastest lap time, if they then quit out of the game altogether, it stores their best laptime online so when they come back it’s still there.. (there’s obviously also a global leaderboard)
it’s working.. Next task is to make it so players can register (Although I probably won’t allow this in-game.. but then again, I might)
Okay So had to take a little break doing other stuff.. (Like wedding invites) but I’m back and badder than ever. Been working on the game, and hopefully soon will be able to have the big unveil… My current thinking is that the game will be donation ware only, with some sort of “supporters” model so that people who help me get some sort of reward. Anyway, It’s all progressing slowly in the background. Once I’ve got these invites out of the way expect big things!